Long Live the Queen Wiki
Register
Advertisement
WeekendActivities

This screen includes ballroom dancing (slipper), hunting (cap), sports (racket), barracks (sword) and the treasury (diamond). It doesn't show Joslyn, Julianna/Selene or Lottie's rooms.

At the end of every week, Elodie will be given some time off to entertain herself.

Gameplay-wise, is at this time that the player can take actions that will change Elodie's moods according to the chosen activity.

Under certain conditions, some activities may be part of a continuing questline, and doing so may reveal more of the story. Examples are visiting people (Joslyn, Julianna, Selene, Charlotte...), Attending Service (after a certain event) and Visiting the Dungeons (after certain events).

Possible Activities[]

Attend Ball[]

To unlock Attend Ball, you need Dance >50

Mood Changes Variables
+1 Pressured

+1 Noble Approval

Pressured = 0
+1 Depressed

+1 Pressured
+1 Noble Approval

Pressured > 0
+1 Cheerful

+1 Pressured
+1 Noble Approval

Pressured < 0

Attend Court[]

Mood Changes Variables
+2 Yielding

+1 Depressed
+1 Pressured
+1 Noble Approval
+1 Commoner Approval

None
+2 Yielding

+2 Pressured
+1 Noble Approval
+1 Commoner Approval

Joslyn has died

Attend Service[]

Mood Changes Variables
-1 Cheerful Mood = Cheerful
-1 Depressed Mood = Depressed
-1 Angry Mood = Angry
-1 Afraid Mood = Afraid

Explore Castle[]

Mood Changes Variables
+1 Lonely

+1 Afraid

None

Hunt[]

To unlock Hunt, you need Horses >50

Mood Changes Variables
+1 Depressed

-2 Afraid
+0.5 Cruelty

Angry < 0
+1 Cheerful

-2 Angry
+1 Cruelty

Angry > 0

Play with Toys[]

Mood Changes Variables
+1 Yielding

+1 Lonely
+1 Cheerful

None

Sneak Out[]

Mood Changes Variables
+2 Willful

+1 Lonely

None
+1 Willful

+1 Lonely
+1 Depressed

Joslyn has died

Sports[]

To unlock Sports, you need Reflexes >30

Mood Changes Variables
+1 Angry Lonely <= 0
+1 Angry

-1 Lonely

Lonely > 0

Talk to Father[]

Mood Changes Variables
+1 Lonely Week 1
+1 Willful Elodie learns about her crystal
+1 Yielding

+1 Pressured

Went to war on Week 10
+1 Yielding

+1 Cheerful

After Week 3 until Week 6. Elodie doesn't know/care about her crystal.

Tour Barracks[]

You must have Strategy > 40 to Tour the Barracks

Mood Changes Variables
-1 Willful

+1 Pressured

Willful > 0
-1 Yielding

+1 Pressured

Willful < 0
+1 Pressured Willful = 0
+1 Depressed

+1 Pressured

Troops = 0?*
*Possible outcome of Test: War > Failed during Week 35

Visit Charlotte[]

Mood Changes Variables
+1 Cheerful Week 2
+1 Cheerful

-1 Lonely

Week 2 visit was skipped
+1 Cheerful Made Lucille your Lumen Minister on Week 17
-1 Depressed Joslyn has died

Visit Dungeons[]

Mood Changes Variables
No effect Willful = 0
+1 Yielding

+1 Afraid

Willful < 0
+1 Willful

+1 Angry

Willful > 0
+1 Cheerful

+1 Angry
+1 Cruelty

Cruelty > 5

This overrides all other variables

Visit Tomb[]

Mood Changes Variables
+1 Depressed

+1 Afraid

None

Visit Treasury[]

You must have a magic tutor or Accounting > 60 to Visit Treasury

Mood Changes Variables
+1 Angry

+1 Willful

Presence < 40

Accounting < 60

+1 Willful Presence > 40 but <70

Accounting < 60

+1 Willful

Check your fundings

Presence > 60

- or -
Accounting > 60

+1 Willful

obtain your Lumen Crystal

If you don't have your Lumen Crystal,

Presence => 70 (?)

- or -
Accounting > 60

Walk in the Gardens[]

Mood Changes Variables
+1 Lonely

+1 Cheerful

None
Advertisement