At the end of every week, Elodie will be given some time off to entertain herself.
Gameplay-wise, is at this time that the player can take actions that will change Elodie's moods according to the chosen activity.
Under certain conditions, some activities may be part of a continuing questline, and doing so may reveal more of the story. Examples are visiting people (Joslyn, Julianna, Selene, Charlotte...), Attending Service (after a certain event) and Visiting the Dungeons (after certain events).
Possible Activities[]
Attend Ball[]
To unlock Attend Ball, you need Dance >50
Mood Changes | Variables |
---|---|
+1 Pressured +1 Noble Approval |
Pressured = 0 |
+1 Depressed +1 Pressured |
Pressured > 0 |
+1 Cheerful +1 Pressured |
Pressured < 0 |
Attend Court[]
Mood Changes | Variables |
---|---|
+2 Yielding +1 Depressed |
None |
+2 Yielding +2 Pressured |
Joslyn has died |
Attend Service[]
Mood Changes | Variables |
---|---|
-1 Cheerful | Mood = Cheerful |
-1 Depressed | Mood = Depressed |
-1 Angry | Mood = Angry |
-1 Afraid | Mood = Afraid |
Explore Castle[]
Mood Changes | Variables |
---|---|
+1 Lonely +1 Afraid |
None |
Hunt[]
To unlock Hunt, you need Horses >50
Mood Changes | Variables |
---|---|
+1 Depressed -2 Afraid |
Angry < 0 |
+1 Cheerful -2 Angry |
Angry > 0 |
Play with Toys[]
Mood Changes | Variables |
---|---|
+1 Yielding +1 Lonely |
None |
Sneak Out[]
Mood Changes | Variables |
---|---|
+2 Willful +1 Lonely |
None |
+1 Willful +1 Lonely |
Joslyn has died |
Sports[]
To unlock Sports, you need Reflexes >30
Mood Changes | Variables |
---|---|
+1 Angry | Lonely <= 0 |
+1 Angry -1 Lonely |
Lonely > 0 |
Talk to Father[]
Mood Changes | Variables |
---|---|
+1 Lonely | Week 1 |
+1 Willful | Elodie learns about her crystal |
+1 Yielding +1 Pressured |
Went to war on Week 10 |
+1 Yielding +1 Cheerful |
After Week 3 until Week 6. Elodie doesn't know/care about her crystal. |
Tour Barracks[]
You must have Strategy > 40 to Tour the Barracks
Mood Changes | Variables |
---|---|
-1 Willful +1 Pressured |
Willful > 0 |
-1 Yielding +1 Pressured |
Willful < 0 |
+1 Pressured | Willful = 0 |
+1 Depressed +1 Pressured |
Troops = 0?* |
*Possible outcome of Test: War > Failed during Week 35 |
Visit Charlotte[]
Mood Changes | Variables |
---|---|
+1 Cheerful | Week 2 |
+1 Cheerful -1 Lonely |
Week 2 visit was skipped |
+1 Cheerful | Made Lucille your Lumen Minister on Week 17 |
-1 Depressed | Joslyn has died |
Visit Dungeons[]
Mood Changes | Variables |
---|---|
No effect | Willful = 0 |
+1 Yielding +1 Afraid |
Willful < 0 |
+1 Willful +1 Angry |
Willful > 0 |
+1 Cheerful +1 Angry |
Cruelty > 5 This overrides all other variables |
Visit Tomb[]
Mood Changes | Variables |
---|---|
+1 Depressed +1 Afraid |
None |
Visit Treasury[]
You must have a magic tutor or Accounting > 60 to Visit Treasury
Mood Changes | Variables |
---|---|
+1 Angry +1 Willful |
Presence < 40 Accounting < 60 |
+1 Willful | Presence > 40 but <70 Accounting < 60 |
+1 Willful Check your fundings |
Presence > 60 - or - |
+1 Willful obtain your Lumen Crystal |
If you don't have your Lumen Crystal,
Presence => 70 (?) - or - |
Walk in the Gardens[]
Mood Changes | Variables |
---|---|
+1 Lonely +1 Cheerful |
None |