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Your father suggests you hold a tournament. Will the victors receive:

Status and praise: No effect.

Employment: Increases soldiers (important for winning naval battle if you aren't using magic).

Gold: You set aside a grand prize of 100 lassi for the winners.


Vase of flowers.

Test Divination ≥ 70

Success: Something is amiss, unlocks option "Save it for later"
Failure: Test Decoration ≥ 50: +1 Cheerful


Chocolates arrive (if you haven't eliminated /co-opted the sender):

Test Production + Trade ≥ 60 to unlock option "Save it for later"

Test Court Manners ≥ 80 to unlock option "Save it for later"

Test Dogs ≥ 50 to unlock option "Save it for later"

Test Intrigue ≥ 100 (only possible if any of the "Save it for later" checks are passed) to unlock the option "Test for Poison"

Test for Poison
Success (Test Medicine ≥ 100):You confirm your suspicions. +1 Angry
Failure: You dispose of the chocolates. +1 Angry (This will also close off the ability to investigate the matter any further.)

If you choose to eat the candy, or eat them automatically: +1 Cheerful, +2 Depresed, Test Poison > 70:

Fail: You get poisoned and die.

Partial success (> 10 < 70): The maid tries to help you, but you get poisoned and die (No hidden check here)

Success: You save yourself.


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