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If you receive flowers from a lady, test: Court Manners ≥ 90 to understand their significance. Test: Poison ≥ 50 to realize something slightly disturbing. Now choose:

Accept them: The sender will believe you have a romantic interest in her. +1 Willful
Reject them: +1 Angry
Give them to Alice: Test Cruelty > 1
Failure : She does not accept, +1 Pressured
Success : She accepts the flowers, +1 Willful

If you decided to marry the Duke of Maree at the Grand Ball, He will send you a dancing figurine. Now choose:

Put it away: +1 Yielding                                                                                                                               
Display it: +1 Cheerful                                                                                                                                
Smash it: +1 Angry, +1 Willful                                                                                                                      
Give it to Alice: Test Cruelty > 1
Failure : She does not accept, +1 Pressured
Success : She accepts the figurine, +1 Willful

Find your father with Sirin, test Composure ≥ 50 to gain Greet choice:

Greet her politely: Test: Court Manners ≥10
Failure: Nothing happens
Success: You approve of Sirin's pursuit of your father if you've already arranged a marriage (yours or Brin's)
Shame her with silent scorn: Test: Presence ≥ 50
Failure +1 Angry
Success: +1 Cheerful
Insult her with false flattery: Test Flattery ≥ 50
Failure +1 Angry
Success: +1 Cheerful
Trip her as she passes: Test: Flexibility > 30
Failure: +1 Angry
Success: +1 Willful

Test: Intrigue ≥ 40:

Failure: Nothing happens
Success: Choose what your agents should focus on:
Noble plots: You may be informed of nobles planning to rebel against you.
Commoner uprisings: You will be warned of possible violent riots organized by the populace.
Foreign threats: Will give you advance warning of any foreign invasions.
Assassins:
More training: -1 Afraid, -1 Depressed
More guards: Avoid Archery + Reflexes test if attacked during week 28. +1 Afraid
More punishment: A cruel choice. +1 Angry
Julianna of Ursul:(if she was imprisoned)
She has to die: Test: Internal affairs ≥ 40 to unlock Ask Maree option
Send Soldiers on Patrol
Post a reward: Test: Decoration ≥ 100
Failure: You create a wanted poster
Success: You create a better wanted poster
Ask Maree and Hellas
I want her alive: Test: Internal affairs ≥ 40 to unlock Ask Maree option
Send Soldiers on Patrol
Post a reward: Test: Decoration ≥ 100
Failure: You create a wanted poster
Success: You create a better wanted poster
Ask Maree and Hellas

If your aunt Lucille came to an unfortunate end last week, a young squire is mysteriously mangled. Test Sense Magic ≥ 0 (cannot be failed). Test Lore ≥ 70:

Success: You remember something similar...
Partial Success (> 60 < 70): You make an educated guess.
Failure: Test Novan History ≥ 80 to remember something similar...

Regardless of the tests, +1 Afraid

Special Weekend Activities

If a squire was killed this week, you can discuss the event with your magic tutor. Test Sense Magic ≥ 0 (cannot be failed). Test Lore ≥ 100:

Success: You learn something. +1 Pressured
Failure: You are brushed off. +1 Yielding if brushed off by a priestess. +1 Yielding, +1 Afraid if brushed off by Julianna.

If you have accepted Selene as your mentor but not yet acquired the crystal, she will offer to handle the treasury guards.

Accept: The guards are killed by a mysterious illness. +1 Depressed.
Reject: Selene drops the subject.


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