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Week 18 starts
The Language of Flowers[]
If you danced with Brin last week and didn't kill or imprison Banion, you'll receive flowers. Test: Court Manners ≥90 to understand their significance. Test: Poison ≥50 to realize something disturbing flowers. Regardless, choose:
- Accept them: Brin will believe you're romantically interested in her. +1 Willful
- Reject them: Brin won't pursue you any further. +1 Angry
- Give them to Alice: Brin won't pursue you any further. Test Cruelty ≥1
- Failure: She does not accept, +1 Pressured
- Success: She accepts the flowers, +1 Willful. This may unlock Alice as a relationship outcome at the end of the game
If you danced with Banion and told him you'd marry him, he will send you a dancing figurine. Choose:
- Put it away: +1 Yielding
- Display it: +1 Cheerful
- Smash it: +1 Angry, +1 Willful, -10 Commoner Approval
- Give it to Alice: Test Cruelty ≥1
- Failure: She does not accept, +1 Pressured
- Success: She accepts the figurine, +1 Willful
Unwanted Guests[]
You find Joslyn with Sirin, Countess of Miranda and Callisto, Test: Composure ≥50 to unlock option "Greet her politely". Now, choose:
- Greet her politely: Test Court Manners ≥10:
- Failure: Nothing happens.
- Success: You approve of Sirin's pursuit of your father. If Elodie is engaged or Brin was forced to marry, Sirin may marry Joslyn at the end of the game.
- Shame her with silent scorn: Test Presence ≥50
- Failure: +1 Angry
- Success: +1 Cheerful. Joslyn won't marry her
- Insult her with false flattery: Test Flattery ≥50
- Failure: +1 Angry
- Success: +1 Cheerful. Joslyn won't marry her. Test: Intrigue ≥ ?
- Trip her as she passes: Test: Flexibility ≥30
- Failure: +1 Angry
- Success: +1 Willful. Joslyn won't marry her
Secret Agents[]
Father reprimands you for not being aware of your surroundings, Test: Intrigue ≥40:
- Failure: You remain unaware of your surroundings
- Success: You ask for your agents. If Julianna was imprisoned and escaped, unlocks option "Julianna of Ursul". Choose what they should focus on:
- Noble plots: You may be informed of nobles planning to rebel against you.
- Commoner uprisings: You will be warned of possible violent riots organized by the populace.
- Foreign threats: Will give you advance warning of any foreign invasions.
- Assassins: Now choose
- More training: -1 Afraid, -1 Depressed
- More guards: You will be better protected in case you face a bandit ambush on Week 28. +1 Afraid
- More punishment: +1 Angry, -10 Commoner Approval, +1 Cruelty
- Julianna of Ursul:
- She has to die: Test: Internal Affairs ≥40 to unlock "Ask Maree and Hellas" option (If either Brin or Banion was antagonized, this choice remains locked) +1 Cruelty.
- (Test: Internal affairs ≥ 40 to unlock "Ask Maree and Hellas" option.)
- Send Soldiers on Patrol: Nothing happens
- Post a reward: Test: Decoration ≥100
- Failure: You create a wanted poster, but it will be ineffective
- Success: You create a better wanted poster. You'll receive "pleasant" news regarding Julianna later
- Ask Maree and Hellas: Brin will visit you next week
- I want her alive: (Test: Internal Affairs ≥40 to unlock "Ask Maree and Hellas" option (If either Brin or Banion was antagonized, this choice remains locked)
- Send Soldiers on Patrol: Nothing happens
- Post a reward: Test: Decoration ≥100
- Failure: You create a wanted poster, but it will be ineffective
- Success: You create a better wanted poster, but Julianna is not so easily captured.
- Ask Maree and Hellas: Brin will visit you next week
A Creeping Shade[]
If Lucille died last week, you see an unfortunate squire be killed by a monster before your eyes. Test: Sense Magic ≥0 (cannot be failed). Test: Lore ≥70
- Success: You remember something similar. It was probably that monster spotted in the woods.
- Partial Success (60 ≤ Lore < 70): You make an educated guess.
- Failure: Test Novan History ≥80
- Success: You remember something similar. It was probably that monster spotted in the woods.
- Failure: You have no idea what the monster could be
Regardless of the tests, +1 Afraid
Special Weekend Activities[]
Visit Julianna/Visit Selene[]
If you saw a monster kill a squire, you can discuss the event with your magic tutor. Test Sense Magic ≥0 (cannot be failed). Test Lore ≥100:
- Success: You learn about the monster's nature. +1 Pressured
- Failure: You are brushed off. +1 Yielding if brushed off by Selene. +1 Yielding and +1 Afraid if brushed off by Julianna
If you still haven't acquired your crystal, your tutor will offer to handle the treasury guards. Choose:
- Accept: The guards are killed under mysterious circumstances, you get your crystal. +1 Depressed.
- Reject: Nothing happens. You won't learn magic in this run.
Visit Dungeons[]
If you imprisoned Laurent last week and tried to visit him once already, you find him catatonic and unresponsive. Test: Poison ≥80 to guess what could have happened to him. Regardless, he's beyond help now. Elodie will react differently depending on her mood.
Bar favors Anger: +1 Anger.
Bar favors Afraid: +1 Afraid, +1 Pressured.
Bar favors neither (in the middle): Nothing changes.
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