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Guide To Moods

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  • Neutral
  • Angry
  • Afraid
  • Cheerful
  • Depressed
  • Willful
  • Yielding
  • Pressured
  • Lonely

As a young girl under great pressure, Elodie's moods have a large effect on her abilities. There are four different "bars" on the mood screen

Afraid --- Angry


Depressed --- Cheerful


Yielding --- Willful


Lonely --- Pressured

Each bar is made up of two opposite moods. If Elodie gets more Angry, she is correspondingly less Afraid.

Each mood bar ranges from 4 of the first emotion to 0 (in the middle) to 4 of the other emotion. If she was 3 Angry and gains 1 Afraid, she will now be 2 Angry.

Elodie's "current mood" is determined by which mood has the highest number. If two bars are tied, then the dominant mood is whichever of the tied bars is furthest to the left.

The mood "injured" takes place on the occasion of Elodie getting injured(for instance week 21) in this state she acts neutral but has -3 on all physical activities. The mood injured doesn't have its own "look" and uses the look that Elodie would otherwise have.

Moods affect Elodie's skill advancement. Depending on her mood, she gains certain skill types more or less quickly. The following chart shows how moods affect skill growth:




Afraid Angry Depressed Cheerful Yielding Willful Lonely Pressured
Social Skills Royal Demeanor Composure -1 -1 -1
+1 -2 -1
Elegance
Presence
Conversation Public Speaking

-2 +1

+1 -1
Court Manners
Flattery
Expression Decoration
-1 +1




Instrument
Voice
Physical Skills Agility Dance +1






Reflexes
Flexibility
Weapons Swords -1 +1
-1 -3


Archery
Polearms
Athletics Running

-1 +1


+1
Climbing
Swimming
Animal Handling Horses
-1 +1




Dogs
Falcons
Intellectual Skills History Novan



+1 -2
-1
Foreign Affairs
World
Intrigue Internal Affairs -1

-1
+1 -1
Foreign Intelligence
Ciphering
Medicine Herbs
-1



+1
Battlefield
Poison
Economics Accounting




-2
-1
Trade
Production
Military Strategy -1 +1
-2
+1

Naval Strategy
Logistics
Mystical Skills Faith Meditation +1


+1
-1 +1
Divination
Lore
Lumen Sense Magic



-3 +1

Resist Magic
Wield Magic

It is possible to put Elodie into a neutral mood by getting all the moods to O. If you do this, she won't have any bonuses or penalties to any skills.

Moods will change slightly as part of plot Events by Week but are mostly controlled through your choice of Weekend Activities.

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