Moods are a significant gameplay aspect of Long Live the Queen. As a young girl under great pressure, Elodie's moods will have a great effect in her capacity to make desicions, and at the same time she will have to learn how to manage her moods to her advantage.

There are eight different moods with different effects, four opposite of each other. These are represented as four different "bars" on the Mood screen:

Afraid <---> Angry
Depressed <---> Cheerful
Yielding <---> Willful
Lonely <---> Pressured

There are also three additional moods, Neutral, Injured and Cruel that may appear under specific circumstances. See below.

Overview Edit

Each bar is made up of two opposite moods. If Elodie gets more Angry, she is correspondingly less Afraid. Each mood bar ranges from 4 of the first emotion to 0 (in the middle) to 5 of the other emotion. If she was +3 Angry and gains +1 Afraid, she will now be +2 Angry.

Elodie's "current mood" is determined by which mood has the highest number. If two bars are tied, then the dominant mood is whichever of the tied bars is furthest to the left.

Moods will change slightly as part of plot Events by Week but are mostly controlled through your choice of Weekend Activities.

The most obvious effect of Moods is in skill points gained during classes. Certain moods will increase skill advancement while others will reduce it (see below for details). Additionally, some moods will unlock or override some decisions during the storyline, but this is limited to few events.

Special Moods Edit

There are three moods that may only appear under specific circumstances.

The easiest to get is Neutral, which is achieved by getting all other moods to 0 value. Under this mood Elodie won't get any bonuses or penalties to skill advancement, meaning that any class will increase exactly 10.00+ points to their respective skill.

Injured is considerably more obscure. It can only be achieved during an instance of Week 21. In practice it's the same as Neutral, but with a -3 growth penalty to any physical activities. This mood doesn't have it's own "look", as it uses the same look Elodie would otherwise have based on her Mood bar.

Cruel, as the name implies, is a "negative" intrinsic mood affected by Cruelty. While it doesn't affect skill advancement, nor does it take precedence as other moods, sufficient cruelty will override several possible weekly events, including Weekend Activities. Managing Cruelty is extremely important if the player intends to reach specific story branches, as not only can this mood override the story, but it's also nearly impossible to quell.

Storyline Effects Edit

Skill Growth Effects Edit

Moods affect Elodie's skill advancement. Depending on her mood, she gains certain skill types more or less quickly. The following chart shows how moods affect skill growth.

Do note that the Neutral mood with grant neither bonuses nor penalties to skill advancement.

Afraid Angry Depressed Cheerful Yielding Willful Lonely Pressured
Social Skills Royal Demeanor Composure -1 -1 -1
+1 -2 -1
Conversation Public Speaking

-2 +1

+1 -1
Court Manners
Expression Decoration
-1 +1

Physical Skills Agility Dance +1

Weapons Swords -1 +1
-1 -3

Athletics Running

-1 +1

Animal Handling Horses
-1 +1

Intellectual Skills History Novan

+1 -2
Foreign Affairs
Intrigue Internal Affairs -1

+1 -1
Foreign Intelligence
Medicine Herbs

Economics Accounting

Military Strategy -1 +1

Naval Strategy
Mystical Skills Faith Meditation +1

-1 +1
Lumen Sense Magic

-3 +1

Resist Magic
Wield Magic

Gallery Edit