FANDOM


OverviewEdit

Tuxedo

The Tuxedo, the outfit unlocked by these skills.

Economic skills deal with the ability to balance the treasury budget, manage manufacturing and industry, as well as imports and exports. 

Studying economics unlocks the tuxedo outfit. 

Economics is notable as the only skill type that does not have a mood which positively affects it; all moods are neutral or negative for it. 

AccountingEdit

Points Description
10 You brush up on basic mathematics with the help of an abacus. 
20 You study the manipulation of larger quantities through direct calculations, using written numbers instead of an abacus. 
30 You study moneylending and the controversies involved in charging interest. According to the druids, one should always return more than one is loaned, or else the debt gave no value to the world. 
40 You study bookkeeping and the art of notating incomes and expenditures, as well as how to determine the amount of funds a solvent business needs to keep on hand in order to continue functioning.
50 You learn about the concept of 'diminishing returns', a point after which spending more on a particular project fails to improve it as much as previous spending did. 
60 You study taxation, and learn about how past monarchs demanded too much and drove peasants into ruin in order to collect it. Other monarchs demanded too little and drove whole domains into ruin by lacking the funds to sustain and defend them.
70 You study the standard operating costs of the domain's military and the amounts needed to commission new ships, soldiers, and knights.
80 You study the art of laying customs duties, and how those tariffs can affect the flow of goods in and out of the country.
90 You study the costs and benefits of public education and health provisions.
100 You study the effects of minting more coin to cover economic shortages.

TradeEdit

Points Description
10 You learn that even the smallest of villages has a central market where locals can trade what they have grown or made with others who have different skills. 
20 You learn that individual peddlers travel between villages and cities, some on foot with packs and mules, others riding horses or wagons. Sometimes different wagons group together to form a caravan. 
30 The most important trade route in the domain is the Cavalla River. It travels through the center of your lands, and almost every duchy contains tributaries  that feed into the Cavalla, allowing goods to be shipped along it by boat. 
40 Much of the domain's trade comes in from the western ocean. The capital city, and your castle, are located on an island near the mouth of the Cavalla River where it meets the sea. That makes this the most important location for trade in the domain. 
50 The second most important seaport in the domain is in Ursulia, on the Theku Bay. Ursul is the only duchy with no access to the Cavall River; they send their goods south to you by ship. 
60 Over a hundred years ago, a canal was constructed through eastern Lillah so that ore from Elath could be safely transported past the rapids of the upper Cavalla River. The Duchy of Lillah financed the canal's construction and still receives a toll for every boat which passes through. 
70 The rise of annual fairs helps draw craftspeople and performers to different locations around the domain at different times of year, ensuring wide access to a variety of goods and merchants. However, this also diminishes the power of the capital and the guildmasters. 
80 Disruption of sea trade would be disastrous. The navy keeps regular patrols against pirates, and a lookout is always maintained at Shepherd's Point to warn of enemy approaches.
90 It is possible for small locations to be self-sufficient by making a wide range of goods, but if each location focuses on making fewer kinds of goods which they can produce more efficiently, the overall amount of goods increases.
100 Trade in this domain has always focused around water. However, if more and better roads were build, the Duchy of Lillah could gain a lot through overland travel to and from the east.

ProductionEdit

Points Description
10 You learn that Sunset Bay off the coast of duchy Mazomba is a prime location for fishing. 
20 You learn how farmers in the Duchee of Maree rotate between fields for raising crops and fields that lie fallow. 
30 You learn that most of the domain's iron is mined in Sudbury and transported west by the Gowan River to the Cavalla. 
40 You learn that the hilly terrain in Hellas is no good for growing most crops, but is excellent for vineyards and migratory flocks of sheep and goats.
50 You learn that gold and other precious minerals are mined in the mountains of Elath.
60 You learn that wool from Hellas travels north to cotton-growing Mead, where quality cloth is created and dyed.
70 You learn that sand from Maree travels north to Caloris where it is crafted into glass.
80 You learn that the forests in Ursul are regularly harvested for timber, but trees in Kigal are left to grow because in their shade grow the smaller trees whose seeds produce coffee and chocolate.
90 You learn that an enclave of druids gather herbs from Merva and Mazomba, wine from Hellas, and honey from Mead, in order to make the most valuable medical elixirs.
100 You learn about the secret combination of metals that must be carefully heated and worked to create wootz steel for top-quality swordsmithing.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.